How to Play
The public rules page tracks mechanics that are already established while clearly separating them from systems still under development.
Life
Each player starts with 100 Life. A player who reaches 0 Life loses the game.
Power vs. Power
The higher Power wins. The lower-Power Astramon is defeated and its controller loses Life equal to the difference. On a tie, both are defeated and no Life is lost.
Power vs. Guard
If attacking Power exceeds Guard, the defender is defeated with no Life loss. If Power equals Guard, neither is defeated. If Power is lower, neither is defeated and the attacker loses Life equal to the difference.
Defensive Shift
When a Power Position Astramon is attacked, Commit 1 Ready Resource before battle resolution to change it to Guard Position. It remains in Guard Position afterward.
Direct Attacks
If there is no defense, a direct attack deals the attacking Astramon's full Power as Life damage.
Reusable rather than disposable.
Resources are kept in a separate Resource Deck. The working structure uses a 15-card Resource Deck, one natural Resource entering per Resource Phase, and Ready / Committed states.
Exact evolution costs, access rules, and some special Resource restrictions are still being balanced and should not be treated as final until they appear here.
